When the University of Nevada-Las Vegas routed 15th ranked Duke 103-73
in 1990 for the NCAA Championship, UNLV coach Jerry Tarkanian
attributed the team's success that night to its match-up zone defense.
Termed "amoeba" for the way it flexed and stretched, it allowed a
perimenter defender to put man pressure on the ball-handler while the
remaining four players protected their set areas on the court. That
game made the amoeba defense famous.
While living in Las Vegas and coaching at Bishop Gorman High School, I
had the opportunity to sit down with Tarkanian and have him explain the
amoeba defense. One thing that he said always stuck with me. "Our man
defense was good that night, but we had 12 to 15 minutes in that game
where our amoeba defense just took Duke out of everything," Tarkanian
said. "It got us going on a lot of fast breaks and scoring streaks."
The following is the basic alignment for setting up the amoeba defense.
This is the setup that your defenders need to be in when the offensive
team is bringing the ball up-court. XI is responsible for picking up
the ball handler as soon as he or she crosses half court. Xl's main job
is to harass the ball handler, making it tough to dribble up the floor
and pass to a teammate. X2 patrols the free-throw-line area looking for
flash cuts to the high-post area.
The tandem of XI and X2 should be the quickest players on your team. X3
and X4 are halfway between the free-throw line and the baseline, facing
on an angle toward the sideline. X5 is the "hoop defender," the last
line of defense guarding the basket. X5 stands as far back as needed to
see the whole floor and must never get beat from behind.
When the ball is passed from the point to the wing, X2 charges out to
play the opponent with the ball.
XI retreats to guard the free-throw area. When the ball handler
initiates a dribble, X3 sprints out to double team with X2.
X5 moves over to the block area and X4 rotates to become the hoop
defender.
If the ball is passed back from the wing, X2 goes back to his or her
original spot at the foul line and XI pops out to the top, back to his
or her original spot.
XI and X4 are responsible for covering the shaded area on any pass from
the double-team.
The ball is now double-teamed at the wing. XI can either deny the point
player or encourage a reverse pass from the double-team for a possible
steal.
Tarkanian believed that if X2 and X3 are doing a good job of
double-teaming, any pass cross court will be high enough in the air to
be picked off by either X4 or XI, depending on where the pass is
thrown.
Defending wing-to-corner passes.
When the ball is passed from the wing to the corner, X5 comes flying
out and closes out on the corner
player with the ball. When X3 sees that the ball is being passed from
the wing to the corner, he or she pivots and sprints to the low-post
area, in what Tarkanian called an "X-cut." X3 fronts the low-post
offensive player. The gamble here is when the corner offensive player
gets the ball and X5 is sprinting toward him or her, the player with
the ball will see the low-post player open, not knowing that X3 is on
the way to that area.
Many times, in a panic, the corner player instantly passes to the
seemingly open post player and X3 comes up with a steal. Tarkanian's
belief is that if X5 is closing out and tracing the ball, a good pass
will be impossible to deliver and X3 will come up with a steal. XI and
X4 are still responsible for the weak side of the floor. X2 denies the
reverse pass back to the wing from the corner. Any attempt to pass to
the point will be picked off by XI.
Defending Cross Court Skip
passes
The rule on any skip pass to the other side of the floor is that the
closest player covers the player with the ball.
The pass is complete from the corner.
X4 would be the closest defender to the ball, so he or she would cover
the receiver.
X3 goes from low post to low post and X5 would become the hoop
defender.
X2 retreats to the middle to provide any help that is needed and XI
would deny the pass to the point.
This diagram shows the initial entry pass as seen in Diagram 2, but
here you have an offensive player
on the high post. In this case - just as in Diagram 2 - when the ball
is passed to the wing, X2 sprints out to defend and XI drops down to
play the offensive player in the high post.
This leaves the point guard alone, the theory being that he or she
can't harm you being that far from the basket. If the offensive wing
player with the ball takes a dribble, X3 comes out to defend and
double-teams with X2. XI, who's denying the high post, can anticipate a
pass back to the point and go for the steal.
At this point, if the ball is passed from the wing to the corner, X5
sprints out and plays the corner player. X3 "X-cuts" and goes to defend
the block area and X4 becomes the hoop defender. X4 and XI are
responsible for stealing anything thrown cross court from the block
area and higher. This may seem like a lot of area to cover, but
Tarkanian believed that if your defenders are playing good, hard-nosed
defense, the only pass that will be thrown is one high in the air that
X4 and XI have a great chance for a steal.
Amoeba vs. Two-Guard Front
Some offenses try to beat the amoeba by utilizing a two-guard front.
If the offense plays a two-guard front, XI and X2 match-up with the
guards. If the offensive team puts
a player at the high post, X5 comes up and guards behind. This
encourages the offense to make a pass into the high post, which is what
you want to happen.
If the ball is passed into the high post, XI and X2 immediately double
down and create a triple team at the high post. This may cause the
high-post player with the ball to panic and either give up his dribble
or throw an errant pass. X3 and X4 anticipate any passes into their
areas and go for the easy steal.
Beating the Triple-Team
If the triple-team in the high-post area fails and the high-post player
manages to get a pass to either the wing or the corner areas,
your defenders react accordingly.
When the ball is passed to the wing from the post, XI retreats to the
high-post area and denies the post. X2 plays the wing player and X3
denies the pass to the corner or encourages a pass and gets a trap or
steal in the corner. X2 may sprint down and double-team the corner
player, depending on the game situation. X4 becomes the hoop defender
and X5 guards the low post.
XI, who's playing the post, must anticipate passes to the point from
the corner, the wing and cross court. This is one of the reasons why
it's critical that XI and X2 be your quickest players. XI and X2 must
always be alert and have the ability to anticipate defensively. If the
ball is passed to the corner from the post or wing, X3 sprints out to
play the corner player, X5 drops to the low-post area and X4 becomes
the hoop defender.
XI denies the post and X2 denies the pass back to the wing from the
corner or encourages the pass and looks to make a steal. A pass from
the corner to the point weak-side guard can be picked off by XI and
taken the other way for an easy layup.